squidsoup.org

art, research and play in creative interaction design
using sound, physical and virtual space

 

 
 
news, events and
information
 
 


Ocean of Light - Experiments in 3D visuals

Glowing Pahfinder Bugs image
Glowing Pathfinder Bugs


Driftnet trials at Shunt, June 2007




A performance during Squidsoup's solo show at Arts Institute Bournemouth based on Come Closer, May 2007. More images HERE.


Freq2 at Tate Britain, 6 April 2007

More information

UPCOMING:

More Bugs and Portable Pixel Playground fun on 28 September at the Solaris Centre, Blackpool.

 

RECENT:

Portable Pixel Playground (Tullie House, Carlisle, 6 Aug 08)
First public trials of Glowing Pathfinder Bugs, commissioned by Folly. Tactile interactive installation aimed at 6-12 year olds.

STREETVIBE (The Scoop Tower Bridge, London, 14 June 08)
Freq2 on show all day

FUTURESONIC (Manchester 3rd May 2008)
Driftnet presentations as part of Future of Sound Showcase.

GRAPHITE 2007 (Perth Australia Dec 1-4)
DRIFTNET/Fly like a bird is on show in the art gallery, and we give a talk at the ACM Siggraph-sponsored conference also.

SHUNT (London Bridge, 13-15 and 20-22 June 2007)
The most atmospheric drinking venue in London, deep in the tunnels under London Bridge Station, will show the latest incarnation of DRIFTNET.

Virtual Puppeteers launch (June 2007)
Soft launch of first public version of Virtual Puppeteers,
including online characters and story gallery.
Go to www.vpups.com

Cheltenham Science Festival (6-10 June 2007)
Freq2 features in the Discover Zone - come and play!

Late at TATE BRITAIN, May 6th 2007 (1800-2200)
Cybersonica curated Good Friday special late-night opening, featuring an eclectic mix of music, film, perofrmances etc including Freq2. More images here.

TEXT+WORK solo show (2 April - 4 May 2007)
Come Closer and a new anaglyphic/3D version of Ghosts on show at the Arts Institute, Bournemouth.
Images here.
Video of performance here.

FUTURE OF SOUND, UK, Jan-April 2007
Squidsoup to present initial ideas for new piece 'Driftnet' at SAGE Gateshead, Norwich Arts Centre and Goldsmiths College London, as part of the Future of Sound tour.

Presentation at VSMM (Xi'an, China) 18-20 October 2006
Research paper based on the findings of Come Closer - "Come Closer: Encouraging Collaborative Behaviour in a Multimedia Environment".
Awarded BEST PAPER, VSMM 2006

>> more news, events and information >>


 
 
 
 

.

main projects and
installed work

 
 


 

Driftnet (2007)
Fly like a bird in a virtual and dynamic composition.
Driftnet moves like a flock of birds, a swarm of bees, planets in a galaxy. Everything is connected, and becomes part of a complex interdependent network.

 

 

Freq (2003,2006)
Freq takes the shape of your shadow and turns it into sound.  Freq2 is part musical instrument, played using whole body movement, while also responding to ambient influences.

 

 

 

Come Closer (2004-5)
An exploration of the boundaries of personal space, the piece allows visitors to collaborate through their movement and relative position

 

 

 

Virtual Puppeteers (2002-7)
Using puppet theatre as metaphor, children can create their own 3D interactive characters and sets from scratch, write their own scripts and put on collaborative live performances, including live voice-over recording.

 

 

 

Ghosts (2002-4)
Permanent virtual sculptures are created out of fragments of thought and throwaway comments, giving each message a new context and added meaning.

 

 

 

Altzero (1999-2003)
Envisaging a gaming environment where everything is stripped out except the sound and the ability to move. The visuals become a reference for the sounds, a means of visualising the structure of what is being listened to.

 

 
     
  other projects, ideas
and experiments
 
 

 

 

Pincushion (2007)
Prelinary trials with non-tactile interaction in three physical dimensions using a Point Grey Bumblebee stereo camera - the basis for Driftnet and Glowing Pathfinder Bugs.

 

Soundtoys interface (2006)
Small commission to create a new interface for the soundtoys.net archive. We made a well-known game but got rid of all the rules...

 

 

The Scruncher (2006)
Send someone an e-mail that gradually unfurls to reveal its meaning. What you send is also a virtual, interactive 3D sculpture

 

 

 

Doodle (2005)
Work-in-progress looking at intuitive and direct drawing in 3D, in virtual space. Built to use a 3D positioning device, we have also made a (limited) demo using a conventional mouse.

 

 

 

Dandelions (2004)
Infinite explorable virtual landscape using stereoscopic vision exploring the relationship between sound and visuals. Based on early version of Come Closer.

 

 

 

Outtake (2003)
When maths goes wrong, some interesting calligraphic imagery can unexpectedly occur... Outtakes are illegible versions of Ghosts.

 

 

 

Random#1 (2001)
Randomly mixing up the order of notes to generate some interesting rhythmic and melodic structures.

 

 

 

Untitled (2000)
Made for The Remedi Project, this plays with onomatopoeia and sound - what you see is what you hear.

 

(cc) squidsoup.org 2006
contact mail (at) squidsoup.org